The ice on his left hand had gathered all the way up towards his shoulder. It was alarming because not a day had passed since Rond Kelfem collapsed. Better inspection now showed that it had taken a hold of his chest, frozen magical tendrils threatening to envelop him. Friends and family didn’t know how long they had. They had carefully removed the plate armor caring that the frozen skin wouldn’t attached itself to metal and leather, for not even the powerful and ancient enchantments placed on it could hold a curse of the soul back. Valthrun – the resident mage – had wasted no time to study the curse that afflicted his
The image of quite the disgruntled fellow appears to you as if looking at him through glass. He’s wrapped in furs, but even then you can notice the grayish scarred features, and elven tips to his ears – the right one split in half apparently a long time ago. His green eyes have an inner glow to them, and his exposed white hair has vague traces of black and even blonde for the observant eyes. He’s shivering, but the cold seems to be the least of his problems as his mind wanders trying to entertain itself to no avail.
“I don’t exactly understand how this spell of sending works. Rituals of this particular kind are
RACE: Human.
CLASS: Wizard/Warlock sub-class (Master of Evocation and Conjuration).
NAME AND NICKNAMES: Valthrun of Erian. Valthrun “The Prescient” in the early days. Valthrun “One-Eye” after the Spellplague. “Val” to his friends.
PLACE OF ORIGIN: Luskan. Now resides in Winterhaven as its Archmage of sorts.
DATE OF BIRTH: 1322 DR.
LANGUAGES: Common, Elven, Undercommon (some Drow), Primordial, Draconic, Abyssal, Dwarven, Netherese, Nerathi, Giant.
FAITH: Gond, though not in the fanatical sense. He makes a prayer to Avandra when going out for field work and has a fascination for the “Path of Light
There are countless creatures in the world so unrefined and unintelligent that it urges my anger in the search to wipe them all and make this my world a better place. From orcs to some giantkin, goblins and all goblinkin. They are despicable creatures who make their homes upon sacred lore “di mondi arcani” that I desperately try to find, learn and preserve. Dwarves, for all their genius in enchanting the stone around them, are quite the annoying creatures as well, coveting precious minerals and hording them; precious resources for powerful magics and the discovery of new lore. They are loud, smelly, reckless, impulsive, hating a s